vr2-3-46.wrl


[ VRML source code ]

#VRML V2.0 utf8
#vr2-3-46.wrl
Shape {
  appearance Appearance {
    material Material {
      diffuseColor 1 1 0
    }
  }
  geometry Extrusion {
    endCap FALSE
    solid FALSE
    crossSection [
      1     0,   
      0.31 -0.95,
     -0.81 -0.59,  
     -0.81  0.58,
      0.31  0.95, 
      1 0
   ]
   spine [
     0 0 0,
     0 1 0,
     0 2 0,
     0 3 0,
     0 4 0,
     0 5 0
   ]
   scale [
     6 6,
     5 5,
     4 4,  
     3 3,
     2 2,
     1 1
   ]
  }
}