#VRML V2.0 utf8 #vr2-3-46.wrl Shape { appearance Appearance { material Material { diffuseColor 1 1 0 } } geometry Extrusion { endCap FALSE solid FALSE crossSection [ 1 0, 0.31 -0.95, -0.81 -0.59, -0.81 0.58, 0.31 0.95, 1 0 ] spine [ 0 0 0, 0 1 0, 0 2 0, 0 3 0, 0 4 0, 0 5 0 ] scale [ 6 6, 5 5, 4 4, 3 3, 2 2, 1 1 ] } }